On the day in 1958, The World Changed

For devotees, [today is the anniversary] of an event in Copenhagen that transformed toys and revolutionized childhood itself.

It was at 1:58 p.m. on January 28, 1958, that then-Lego head Godtfred Kirk Christiansen filed a patent for the iconic plastic brick with its stud-and-hole design. Since then, the company has made a staggering 400 billion Lego elements, or 62 bricks for every person on the planet. And if stacked on top of one another, the pieces would form 10 towers reaching all the way from the Earth to the Moon.

This Lego Logo is composed entirely of Minifigures.

(Image credit Lee LeFever, Creative Commons License.)

Read more at Time.com.

Rope-Climbing Lego NXT Robot

This is the rope-climbing robot myself and ASD student Joe Cole worked on, as a competitor in the “Robolympics” program I developed after Robot Sumo was done this year.

We were hoping to modify the base to allow it to compete in robot drag racing, but there simply wasn’t enough time.

Ours was the only team to successfully complete a robot that would climb the rope, although two other teams came close. There’s a red Lego Astromech droid on top of a pole that triggers a touch sensor to reverse the robot (usually) when it gets to the top of the rope. If I’d had more time, I’d have replaced that with the ultrasonic distance sensor.

Adam White’s stripped-down speed demon completely dominated the robot drag racing event. No one stood a chance against him.

LARP or Party Game: How to Play “Zombies”

There’s something fascinating about zombies, and a current cultural meme seems to have made them even more popular than the silly idea that the world will end in 2012. (One of the most popular video games around now is the second installment of Left 4 Dead, called Left 4 Dead 2, which is a teamwork-based game pitting humans against hordes of “infected.”) I’ll remind readers that I was a fan before the current massive popularly, generally ever since reading Max Brooks’ brilliantly-written survival-guide parody The Zombie Survival Guide: Complete Protection from the Living Dead, and his captivating World War Z: An Oral History of the Zombie War novel.

Zombies seem to be everywhere. There’s even a Wait Wait Don’t Tell Me parody centering on a zombie apocalypse.

LARPing—live action role playing—is detailed in Little Brother, which can be downloaded for free at Corey Doctorow’s site, or, of course, purchased in hardcover.

Somewhere between reading Little Brother and being inundated with zombies, it occurred to me that a zombie hunt LARP would make a great party game for David and his friends on his 11th birthday. Here’s what we did:

  • One person is elected to be the starting zombie.
  • The zombie “infects” others by giving them a gentle Indian sunburn.” (I didn’t want the kids biting each other.)
  • Once infected, a human has wait 30 seconds and then become an active zombie, hunting any human he can find.
  • The only way to stop a zombie is to shoot the zombie in the head with a Nerf gun. Such a shot removes the zombie from the remainder of the round.
  • Zombies move slowly and relentlessly, generally while moaning loudly.
  • The round ends when all human have been infected, or when all zombies have been killed.

Overall, this went very well. Next time, I’ll include a couple of minor improvements:

  • The kids kept barricading themselves in bathrooms. This sort of interior door will absolutely not stop a zombie, but will slow one down for a moment or two. I think to account for this, I’ll have the zombies go back to a central location, and get a paper sign that, when slid under the door, requires those within to open the door.
  • I need to figure out a way to allow for simulation of decapitation by sword. I think a Nerf or toy sword to the neck should work. Water-based magic markers would be fine, too.

There were a couple of really great moments. One was when my sweet daughter Naomi came up to me and gave me the “Indian sunburn.” This was perfectly reflective of the psychological difficulty of fighting zombies who were formerly loved ones. I should have shot her on sight!

Lego_Left_4_Dead_by_XenoPrime
Lego Left 4 Dead: Coming Soon (image thanks to XenoPrime).

(Sadly, you probably won’t see this anytime soon, but you never know. I remember when Lego wouldn’t manufacture Lego weapons for their minifigs.)

What to Do When Comcast’s Norton Security Suite Breaks Your Shared Resources

Comcast has recently switched its provided-for-free antivirus vendor from McAfee to Norton Security Suite, from Symantec. The subscriptions to McAfee Security Suite are due to expire in May. (Norton is named after Peter Norton, a true god of early personal computing utilities back when DOS was king and before all the cool things Peter wrote got licensed by Microsoft for use within their operating systems.

Overall, this is probably a good move, as Symantec’s 2010 offering seems to have recovered its lagging performance, and surged ahead of McAfee in the ratings.

A month ago, I installed Norton on our mostly-gaming-and-homework computer to see how it would run. I hadn’t had any real problem with Norton, and it does seem to be less intrusive than McAfee was, doing most of its scanning during idle times. I also switched our church’s media computer over to use it, and had only one minor problem that a reboot fixed.

(I should interject that “the cloud” has allowed me to radically de-task my specific-machine-focused life, so that, for most of the things that were so critical before, it now doesn’t matter which computer I use. Our wilcoxfamily.net e-mail and calendar are hooked to Google Apps; my notes are in Evernote, frequently accessed files are in DropBox, and even remote access tasks can be handled through LogMeIn.)

Last night I decided to switch from McAfee to Norton on the computer that gets the most use at home. This is the one that hosts our shared printer. I ran the installer from Comcast for Norton, which automatically uninstalls McAfee, lets you reboot, and installs Norton. There didn’t appear to be any problems … until Isaac tried to print from the other machine, and got an error.

I checked the cables, successfully printed from the host machine, but nothing I did would fix the printing. I also discovered that trying to get to my host machine’s C drive from the network wouldn’t work (usually we do \{machinename}c$ to open it as a network share), although the D drive would open. I tried disabling the Norton firewall and anitvirus temporarily, but the network resources still wouldn’t connect.

I fired up a chat session with a Symantec representative named Srini, and he checked my spooler settings. Ultimately Srini wasn’t able to help. While this fairly slow support was going on, I hit the Web, searching for one of the error messages I received while trying to open the C drive, “Not enough server storage is available to process this command.” Among other results indicating the same problem, I found a KnowledgeBase article at Microsoft that describes the symptoms and a possible fix. I also discovered a number of posts suggesting that this was a relatively common problem with Symantec products, although other products or networking configurations can produce the same symptoms.

So, having nothing to lose, I took a stab at fixing the IRPStackSize property in my registry. In my case, the key didn’t exist, so I added it by using RegEdit to navigate to the HKEY_LOCAL_MACHINESystemCurrentControlSetServicesLanmanServerParameters key, and then added a new DWORD named IRPStackSize (the capitalization is important). I right-clicked on the new key, and edited the decimal value to 18 (hexadecimal 12). Then I restarted the computer, which is necessary for the change to work.

Setting the IRPStackSize parameter in the registry editor.
Yep, there's your problem right here: Setting the IRPStackSize parameter in the registry editor.

Upon restart, my network resources were accessible again, and printing to the shared printer worked perfectly. Tonight I’ll try to contact the Symantec representative again and let him know how this was fixed.

Kid Conversations this Morning

NaNi:

While I was getting ready to go to work this morning, Naomi stood in front of the refrigerator, and said, “Dad, watch what I have learned.” She opened the refrigerator, and demonstrated how she could press the switch in the front to turn the refrigerator light off. She proudly announced, “I figured out how this works. See,” she closed the refrigerator door slowly, “when you close the door, it presses this switch, and the light goes off.”

“Good investigation, Naomi,” I praised. “My little engineer.”

“Just like her daddy,” she responded, with her usual smile.

David:

David was watching an online episode of “Bleach” anime at the computer. “So, watching some Shōjo manga?” I asked, sneakily.

Unusually, I fooled him. “Yes,” he replied, “Wait! NOOOOOO!”

(Laughter)

To Boldly Go: Star Trek Online

A couple of weeks ago marked a watershed moment in MMORPGs: Star Trek Online wrapped up its mostly-open-beta program, and went live with its early-access-for-preorders launch. Delighted with the quality of the game, we sprung for a lifetime membership, which is approximately as costly as paying per-month for a year and a half. (I wish World of WarCraft would offer such a deal.)

The boys and I have been hooked. (Isaac, the weasel, has remained several levels ahead of me, and is about to get a promotion that will give him access to even better ships.) The game features space exploration and combat, and ground exploration and combat. The missions are described as “episodes,” and, like the plots of a television series, often require following unexpected developments and changing tasks as the plot unfolds across planetary surfaces and space. Each player captains his or her own starship, outfitting it with weapons, equipment that gives bonuses, and senior officers who also provide special abilities. I’ve attached a couple of screen shots of the gorgeously-rendered space exploration scenes below. The planets are beautiful, often including moving cloud layers that partly cover the ground below, as well as appropriate atmospheric illumination by the planet’s star, depending on one’s location in orbit.

The USS Naomi, approaching a planet within the Delta Volaris sector.
The USS Naomi, approaching a planet within the Delta Volaris sector.

(My first ship is named the USS Nichelle.)

The USS Naomi, exploring a system in the Delta Volaris sector.
The USS Naomi, exploring a system in the Delta Volaris sector.

Ground locations are often also highly detailed, with a wide variety of plants and terrain. Some of the outdoor ground locations (there are also caves, and starbase and other complex interiors) sometimes seem very reminiscent of the ToS set locations, although generally with more detail than the show’s budget allowed.

Combat and exploration are both integral to the game. Combat is far more skill-intensive than most MMORPGs, particularly as one commands an “away team” to whom orders must be given, and as space combat works in three dimensions and often against multiple enemies. Some missions automatically draft the cooperation of other players, and nearly everything can be accomplished by choice as a teamwork exercise. Like the best MMOs available, there are also large PVP combat areas where players can earn even more rewards.

The game is still in early release, and is apparently only going to get better, but it still shows some weaknesses of an early release with higher-than-expected levels of demand on its servers, and some frustratingly common bugs, such as the game locking up.

Overall, though, our romps through the Star Trek universe have been delightful, with much future enjoyment anticipated.

Addendum, Stardate 201002.18: I am fully convinced that this game was worth every penny. Even my beloved World of WarCraft has never captured me with this intensity.

Beaming out after an away mission.
Beaming out after an away mission.

Rescuing diplomats taken hostage; the end of a truly well-crafted mission series.
Rescuing diplomats taken hostage; the end of a truly well-crafted mission series.

Beautiful environments abound: This is Regulus.
Beautiful environments abound: This is Regulus.

Scanning with my tricorder. What could be better?
Scanning with my tricorder. What could be better?

Approaching Starbase 114.
Approaching Starbase 114.

Merrimack High School’s Award-Winning Star Wars Parody

We were at Merrimack High School this morning for a meeting regarding some testing Isaac had done over the past couple of weeks. It was just after morning announcements, and as we went to our meeting, the music from Star Wars could be heard coming from every room.

I caught enough of the description playing with an apparent news report to later learn that Merrimack High School had worked with New Hampshire-based filmmaker Jeff Capone to produce a Star Wars parody entitled Star Sports, that won for the Best Parody in the Fan Movie Challenge presented by Lucasfilm and Atom at this year’s San Diego Comic-Con International.

Star Sports – Theatrical Trailer